Open Bug 1893208 Opened 7 months ago Updated 7 months ago

Quad shaders should use the render task address to fetch uv rects

Categories

(Core :: Graphics: WebRender, task, P3)

task

Tracking

()

People

(Reporter: nical, Unassigned)

References

(Blocks 2 open bugs)

Details

Right now we pass the uv-rect via segment data. It misses the content origin which might be required for properly sampling render tasks with fractional offsets.

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