Open
Bug 1893208
Opened 7 months ago
Updated 7 months ago
Quad shaders should use the render task address to fetch uv rects
Categories
(Core :: Graphics: WebRender, task, P3)
Core
Graphics: WebRender
Tracking
()
NEW
People
(Reporter: nical, Unassigned)
References
(Blocks 2 open bugs)
Details
Right now we pass the uv-rect via segment data. It misses the content origin which might be required for properly sampling render tasks with fractional offsets.
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Description
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