Closed Bug 1912368 Opened 6 months ago Closed 6 months ago

Use GpuProcessTextureId in D3D11TextureData if compositor device is used

Categories

(Core :: Graphics, enhancement)

enhancement

Tracking

()

RESOLVED FIXED
131 Branch
Tracking Status
firefox131 --- fixed

People

(Reporter: sotaro, Assigned: sotaro)

References

(Blocks 1 open bug)

Details

Attachments

(1 file)

With NVIDIA GPU, original ID3D11Texture2D created by compositor device and ID3D11Texture2D opened from shared handle compositor device seemed to work differently. The original ID3D11Texture2D seemed to work well with STR of Bug 1911237 with NVIDIA GPU.

Blocks: 1911937
Attachment #9418439 - Attachment description: WIP: Bug 1912368 - Use GpuProcessTextureId in D3D11TextureData if compositor device is used → Bug 1912368 - Use GpuProcessTextureId in D3D11TextureData if compositor device is used
Pushed by sikeda.birchill@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/cdd0e5c882f4 Use GpuProcessTextureId in D3D11TextureData if compositor device is used r=gfx-reviewers,lsalzman
Status: NEW → RESOLVED
Closed: 6 months ago
Resolution: --- → FIXED
Target Milestone: --- → 131 Branch
Regressions: 1922278
Regressions: 1922291
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