Closed
Bug 1912368
Opened 6 months ago
Closed 6 months ago
Use GpuProcessTextureId in D3D11TextureData if compositor device is used
Categories
(Core :: Graphics, enhancement)
Core
Graphics
Tracking
()
RESOLVED
FIXED
131 Branch
Tracking | Status | |
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firefox131 | --- | fixed |
People
(Reporter: sotaro, Assigned: sotaro)
References
(Blocks 1 open bug)
Details
Attachments
(1 file)
With NVIDIA GPU, original ID3D11Texture2D created by compositor device and ID3D11Texture2D opened from shared handle compositor device seemed to work differently. The original ID3D11Texture2D seemed to work well with STR of Bug 1911237 with NVIDIA GPU.
Assignee | ||
Comment 1•6 months ago
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Updated•6 months ago
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Attachment #9418439 -
Attachment description: WIP: Bug 1912368 - Use GpuProcessTextureId in D3D11TextureData if compositor device is used → Bug 1912368 - Use GpuProcessTextureId in D3D11TextureData if compositor device is used
Pushed by sikeda.birchill@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/cdd0e5c882f4
Use GpuProcessTextureId in D3D11TextureData if compositor device is used r=gfx-reviewers,lsalzman
Comment 3•6 months ago
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bugherder |
Status: NEW → RESOLVED
Closed: 6 months ago
status-firefox131:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → 131 Branch
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Description
•