Seen while looking at trunk crash stats. Crashes started showing up on trunk using the 2011111800 build. 35 crashes using the 2011112000 build. Crashes show up in small volume in other versions of Firefox as well. http://tinyurl.com/6lq6u52 is the crashes in this signature across all versions in the last week. https://crash-stats.mozilla.com/report/index/212de145-c74d-49fd-9f2d-f9b192111121 Frame Module Signature [Expand] Source 0 xul.dll gfxContext::SetSource gfx/thebes/gfxContext.cpp:760 1 xul.dll mozilla::layers::CanvasLayerD3D9::UpdateSurface gfx/layers/d3d9/CanvasLayerD3D9.cpp:195 2 xul.dll mozilla::layers::CanvasLayerD3D9::RenderLayer gfx/layers/d3d9/CanvasLayerD3D9.cpp:226 3 xul.dll mozilla::layers::ContainerRender<mozilla::layers::ContainerLayerD3D9> gfx/layers/d3d9/ContainerLayerD3D9.cpp:285 4 xul.dll mozilla::layers::ContainerLayerD3D9::RenderLayer gfx/layers/d3d9/ContainerLayerD3D9.cpp:357 5 xul.dll mozilla::layers::ContainerRender<mozilla::layers::ContainerLayerD3D9> gfx/layers/d3d9/ContainerLayerD3D9.cpp:285 6 xul.dll mozilla::layers::ContainerLayerD3D9::RenderLayer gfx/layers/d3d9/ContainerLayerD3D9.cpp:357 7 xul.dll mozilla::layers::LayerManagerD3D9::Render gfx/layers/d3d9/LayerManagerD3D9.cpp:347 8 xul.dll mozilla::layers::LayerManagerD3D9::EndTransaction gfx/layers/d3d9/LayerManagerD3D9.cpp:184 9 xul.dll nsDisplayList::PaintForFrame layout/base/nsDisplayList.cpp:635 10 xul.dll nsLayoutUtils::PaintFrame layout/base/nsLayoutUtils.cpp:1700 11 xul.dll PresShell::Paint layout/base/nsPresShell.cpp:5472 12 xul.dll nsViewManager::Refresh view/src/nsViewManager.cpp:390 13 xul.dll nsViewManager::DispatchEvent view/src/nsViewManager.cpp:887 14 xul.dll AttachedHandleEvent view/src/nsView.cpp:191 15 xul.dll nsWindow::DispatchEvent widget/src/windows/nsWindow.cpp:3614 16 xul.dll nsWindow::DispatchWindowEvent widget/src/windows/nsWindow.cpp:3642 17 xul.dll nsWindow::OnPaint 18 ntdll.dll RtlUnicodeStringToAnsiString 19 ntdll.dll RtlUnicodeStringToAnsiString
It's currently #1 top crasher in the latest nightly builds.
D2D? D2D+ DWrite? DWrite+ D3D9 Layers? D3D9 Layers+ Do we really support D2D with D3D9 Layers?
Absolutely not, and we should remove support for it.
It's #4 top crasher in 11.0a1 over the last 3 days.
Two comments talk about printing a bank statement. The regression range is: http://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=30161b298513&tochange=447556784745
I am adding the top crash keyword since it's in the top 10 on the trunk.
I see this crash when I try to open "tab groups" always.
Here is a comment: "I have this problem whith firefox tor a long time. I figured out how you can avoid it. I have Notebook with intel i5 64bit processor and 64bit OS Win7. I have 2 Graphic cards one is integrated into Intel i5 processor another is Nvidia GEFORCE 310M. When I run it on Nvidia GEforce it crashes after opening tab groups /every time/ (also is blinking time to time). When I run it on intel i5 integrated Graphic card, works fine. I hope this help to someone." and its related crash report: bp-ef77fc5b-45ef-4594-bfb4-fc02d2120104. He was using D3D9 layers on Windows 7.
(In reply to Benoit Jacob [:bjacob] from comment #2) > D2D? D2D+ > DWrite? DWrite+ > D3D9 Layers? D3D9 Layers+ > > Do we really support D2D with D3D9 Layers? (In reply to Joe Drew (:JOEDREW!) from comment #3) > Absolutely not, and we should remove support for it. Bas, Joe, OK to make D3D10 Layers a hard requirement for D2D now? Will you do it or should I?
It's #3 top crasher in 12.0a1 with about 20 crashes per build. The culprit might be bug 703472.
I am having similar problems with google instant http://www.cybelesoft.com/thinvnc/ I allow scripts on this page and crash and burn http://demos.hacks.mozilla.org/openweb/HWACCEL/ same thing when I allow scripts from noscript crash started in build 11 all the way to 13 have nightly 64 bit windows version I also used to get 60+ fps now 14 then restarted browser and any html 5 page I go to crashes
I fixed my own problem, I tried different builds try builds. I then said you know what I have a lot of change prefs. SO I cut my prefs.js and started it from scratch. Not only do I have my speed back but http://ie.microsoft.com/testdrive/mobile/performance/speedreading/default.html is showing 0 seconds for browser score. I am slowly adding each pref I have back one at a time until it crashes. I will post if it fails again.
STR from MrX1980: 1. Set layers.prefer-d3d9 to true 2. Go to http://lab.aerotwist.com/canvas/fireworks/
There are 2 regression. #1 Browser does not crash and does not draw anything. #2 Browser crashes. #1Regression window(m-c) Works: http://hg.mozilla.org/mozilla-central/rev/2be7246491d5 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:10.0a1) Gecko/20111102 Firefox/10.0a1 ID:20111103054539 Browser does not crash and does not draw anything: http://hg.mozilla.org/mozilla-central/rev/6cbeabc07c59 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:10.0a1) Gecko/20111103 Firefox/10.0a1 ID:20111103075740 Pushlog: http://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=2be7246491d5&tochange=6cbeabc07c59 #1Regression window(m-i) Works: http://hg.mozilla.org/integration/mozilla-inbound/rev/50f566a3b449 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:10.0a1) Gecko/20111102 Firefox/10.0a1 ID:20111102123242 Browser does not crash and does not draw anything: http://hg.mozilla.org/integration/mozilla-inbound/rev/5de05fbcdc67 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:10.0a1) Gecko/20111102 Firefox/10.0a1 ID:20111102142340 Pushlog: http://hg.mozilla.org/integration/mozilla-inbound/pushloghtml?fromchange=50f566a3b449&tochange=5de05fbcdc67 #2Regression window(m-c) Browser does not crash and does not draw anything: http://hg.mozilla.org/mozilla-central/rev/169516414349 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:11.0a1) Gecko/20111117 Firefox/11.0a1 ID:20111117175637 Browser crashes: http://hg.mozilla.org/mozilla-central/rev/447556784745 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:11.0a1) Gecko/20111118 Firefox/11.0a1 ID:20111118004637 Pushlog: http://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=169516414349&tochange=447556784745 #2Regression window(m-i) Browser does not crash and does not draw anything: http://hg.mozilla.org/integration/mozilla-inbound/rev/244a16163240 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:11.0a1) Gecko/20111117 Firefox/11.0a1 ID:20111117195637 Browser crashes: http://hg.mozilla.org/integration/mozilla-inbound/rev/4af4c72eafa7 Mozilla/5.0 (Windows NT 6.1; WOW64; rv:11.0a1) Gecko/20111117 Firefox/11.0a1 ID:20111117200138 Pushlog: http://hg.mozilla.org/integration/mozilla-inbound/pushloghtml?fromchange=244a16163240&tochange=4af4c72eafa7
(In reply to Alice0775 White from comment #16) > There are 2 regression. > #1 Browser does not crash and does not draw anything. File a new bug for that.
(In reply to Scoobidiver from comment #17) > (In reply to Alice0775 White from comment #16) > > There are 2 regression. > > #1 Browser does not crash and does not draw anything. > File a new bug for that. Filed Bug 730885
It's #196 top browser crasher in 11.0b5, #91 in 12.0a2, #15 in 13.0a1.
For #2Regression window: Last good: e63e256daecc Marco Castelluccio — Bug 699258 - Move skia gradient shader implementations out of the class to fix a compile error on windows. r=mattwoodrow First bad: 215593486382 Marco Castelluccio — Bug 699258 - Get skia backend compiling and running on Windows. r=mattwoodrow
It happens mainly on 64-bit builds.
Note - Crash also occurs with http://www.eventbrite.com/event/2984806637/efbnen.
For comment 22 crash report is here: https://crash-stats.mozilla.com/report/index/bp-1843b9c7-a7ab-4511-aa28-98df42120316. This is a reproducible crash with this link on nightly.
This signature has spiked on 12, 13, and 14 in the last 2 days, and this seems to have a reroducible testcase, can we get someone to actually work on it?
Created attachment 615572 [details] [diff] [review] Use correct source surface Looks like this is the issue, haven't tested it (my laptop refuses to use d3d9 layers). Why do we have Azure enabled with d3d9 layers? I assume this crash is only possible if you have the prefer-d3d9 pref set, unless our blacklisting code is inconsistent.
Comment on attachment 615572 [details] [diff] [review] Use correct source surface Review of attachment 615572 [details] [diff] [review]: ----------------------------------------------------------------- Something could disable D3D10 after the canvas was created. I really remember patching this bug myself ages ago, oh well.
Comment on attachment 615572 [details] [diff] [review] Use correct source surface [Approval Request Comment] Regression caused by (bug #): 699258 User impact if declined: Causes crashes, affects all branches. Testing completed (on m-c, etc.): None currently, I want to land it on m-c/m-i at least, and then move it to the other branches. Risk to taking this patch (and alternatives if risky): Very low risk, just fixes a null pointer deref. String changes made by this patch: None
Comment on attachment 615572 [details] [diff] [review] Use correct source surface [Triage Comment] We discussed this in the channel meeting. We believe that there is some channel bias that is causing this to be a higher top crash on the Nightly/Aurora/Beta channels than in release channel (see FF11, which does appear to be affected by bug 699258). Given that, we'll get this fix into a release for the first time in Firefox 13.
I guess it's too late to fix this for FF 12 now, but as a result of this not getting fixed, the appmanifest.org (used by app developers for developing app manifests) cannot be used in FF 12. It works in FF Aurora and Nightly though.
(In reply to Alex Keybl [:akeybl] from comment #30) > Given that, we'll get this fix into a release for the first time in Firefox 13. Despite your approval, it has never lander in Aurora 13: http://hg.mozilla.org/releases/mozilla-aurora/pushloghtml?fromchange=d44c15d3ecd0&tochange=5a24d517543c