Closed
Bug 717499
Opened 13 years ago
Closed 12 years ago
"gfxWindowsPlatform.cpp(485) : error C2065: 'gfxDWriteFont' : undeclared identifier" when using "--with-windows-version=502"
Categories
(Core :: Graphics, defect)
Tracking
()
People
(Reporter: sgautherie, Assigned: neil)
References
()
Details
(Keywords: regression)
Attachments
(1 file)
8.00 KB,
patch
|
sgautherie
:
feedback+
|
Details | Diff | Splinter Review |
(Found while trying to reproduce bug 716449.)
https://tbpl.mozilla.org/?tree=Try&rev=790b578ddb7c
https://tbpl.mozilla.org/php/getParsedLog.php?id=8492165&tree=Try&full=1
WINNT 5.2 try build on 2012-01-11 15:22:30 PST for push 790b578ddb7c
https://tbpl.mozilla.org/php/getParsedLog.php?id=8491803&tree=Try&full=1
WINNT 5.2 try leak test build on 2012-01-11 15:22:30 PST for push 790b578ddb7c
{
.../gfx/thebes/gfxWindowsPlatform.cpp(485) : error C2065: 'gfxDWriteFont' : undeclared identifier
...
}
I see Neil already attached a (unreviewed) patch in bug 651858 6 months ago :-/
Code should be "fixed", or bug 629827 !
Updated•13 years ago
|
Depends on: PSDK2003R2Removal
Reporter | ||
Updated•13 years ago
|
Reporter | ||
Comment 1•13 years ago
|
||
Bug 651858 patch 543379, unbitrotted.
Succeeded as https://tbpl.mozilla.org/?tree=Try&rev=ce1c31e55fe1 (12a1)
Bug 651858 comment 121:
{{
neil@parkwaycc.co.uk 2011-07-01 01:56:48 PDT
*_D2D_SURFACE are only defined if you are using the Windows 7 SDK, so they can replace the uses of XP_WIN. The only place I had to move things around was gfxWindowsPlatform, which I suspect is only compiled on Windows anyway...
}}
Bug 651858 comment 122:
{{
Bas Schouten (:bas) 2011-07-01 04:31:57 PDT
Review of attachment 543379 [details] [diff] [review] [diff] [review]:
-----------------------------------------------------------------
::: gfx/2d/Factory.cpp
@@ +40,5 @@
> #ifdef USE_CAIRO
> #include "DrawTargetCairo.h"
> #endif
>
> +#ifdef CAIRO_HAS_D2D_SURFACE
This is a bit of an issue since this isn't present in the Azure stand-alone build (and shouldn't be named that way). We should rename this #define to USE_DIRECT2D or something and then define that before including this file in gfxPlatform inside #ifdef CAIRO_HAS_D2D_SURFACE.
}}
I would be willing to fix that, though I would need more details about what is wanted precisely.
Attachment #590649 -
Flags: review?(bas.schouten)
Attachment #590649 -
Flags: feedback+
Comment 2•13 years ago
|
||
(In reply to Serge Gautherie (:sgautherie) from comment #1)
> Created attachment 590649 [details] [diff] [review]
> (Av1) Fix Direct2D related code compilation with Windows 2003R2/Vista SDKs
>
> Bug 651858 patch 543379, unbitrotted.
>
> Succeeded as https://tbpl.mozilla.org/?tree=Try&rev=ce1c31e55fe1 (12a1)
>
>
> Bug 651858 comment 121:
> {{
> neil@parkwaycc.co.uk 2011-07-01 01:56:48 PDT
>
> *_D2D_SURFACE are only defined if you are using the Windows 7 SDK, so they
> can replace the uses of XP_WIN. The only place I had to move things around
> was gfxWindowsPlatform, which I suspect is only compiled on Windows anyway...
> }}
>
> Bug 651858 comment 122:
> {{
> Bas Schouten (:bas) 2011-07-01 04:31:57 PDT
>
> Review of attachment 543379 [details] [diff] [review]:
> -----------------------------------------------------------------
>
> ::: gfx/2d/Factory.cpp
> @@ +40,5 @@
> > #ifdef USE_CAIRO
> > #include "DrawTargetCairo.h"
> > #endif
> >
> > +#ifdef CAIRO_HAS_D2D_SURFACE
>
> This is a bit of an issue since this isn't present in the Azure stand-alone
> build (and shouldn't be named that way). We should rename this #define to
> USE_DIRECT2D or something and then define that before including this file in
> gfxPlatform inside #ifdef CAIRO_HAS_D2D_SURFACE.
> }}
>
> I would be willing to fix that, though I would need more details about what
> is wanted precisely.
Basically we should make the Azure portion of the tree build with USE_DIRECT2D defined when the SDK is available. Then I can add USE_DIRECT2D to the Azure stand-alone build.
Reporter | ||
Comment 3•13 years ago
|
||
(In reply to Bas Schouten (:bas) from comment #2)
> Basically we should make the Azure portion of the tree build with
> USE_DIRECT2D defined when the SDK is available. Then I can add USE_DIRECT2D
> to the Azure stand-alone build.
Hum, I am willing to further maintain the patch (as need be), but I know little about Azure (especially what that "portion" is precisely).
Should what you are looking for be done (as) in a blocking bug?
Also, (how) could this bug be fixed for version 10 (especially LTS) and 11?
Comment 4•13 years ago
|
||
(In reply to Serge Gautherie (:sgautherie) from comment #3)
> (In reply to Bas Schouten (:bas) from comment #2)
> > Basically we should make the Azure portion of the tree build with
> > USE_DIRECT2D defined when the SDK is available. Then I can add USE_DIRECT2D
> > to the Azure stand-alone build.
>
> Hum, I am willing to further maintain the patch (as need be), but I know
> little about Azure (especially what that "portion" is precisely).
> Should what you are looking for be done (as) in a blocking bug?
>
> Also, (how) could this bug be fixed for version 10 (especially LTS) and 11?
I'd be ok with it landing there. Although, personally I'd -much- rather see old SDKs be deprecated since it causes less inconsistencies between builds and build environments. i.e. D2D is only a small example but a windows build without Direct2D simply isn't very realistic, our release builds have it and a significant portion of our Windows 7 users are using it.
Reporter | ||
Updated•13 years ago
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Comment 5•13 years ago
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Why does this depend on bug 699385? That bug makes this one pointless instead.
Reporter | ||
Comment 6•13 years ago
|
||
(In reply to Siddharth Agarwal [:sid0] from comment #5)
> Why does this depend on bug 699385? That bug makes this one pointless
> instead.
Bug 699385 obsoleted this bug on Trunk only.
Reporter | ||
Comment 7•13 years ago
|
||
(In reply to Bas Schouten (:bas) from comment #4)
> (In reply to Serge Gautherie (:sgautherie) from comment #3)
> > (In reply to Bas Schouten (:bas) from comment #2)
> > > Basically we should make the Azure portion of the tree build with
> > > USE_DIRECT2D defined when the SDK is available. Then I can add USE_DIRECT2D
> > > to the Azure stand-alone build.
> >
> > Hum, I am willing to further maintain the patch (as need be), but I know
> > little about Azure (especially what that "portion" is precisely).
> > Should what you are looking for be done (as) in a blocking bug?
> >
> > Also, (how) could this bug be fixed for version 10 (especially LTS) and 11?
PS: s/LTS/ESR/.
> I'd be ok with it landing there. Although, personally I'd -much- rather see
> old SDKs be deprecated
Older SDKs are now unsupported on mozilla13.
Would you accept this patch for (12) 11 (10)? (Assuming later approvals.)
Comment 8•13 years ago
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No need to track for 11, although we'd consider taking a low-risk fix early in the cycle.
Reporter | ||
Updated•13 years ago
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Comment 9•12 years ago
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Is this still relevant?
Comment 10•12 years ago
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No.
Status: ASSIGNED → RESOLVED
Closed: 12 years ago
Resolution: --- → INVALID
Updated•11 years ago
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Attachment #590649 -
Flags: review?(bas)
Updated•5 years ago
|
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Description
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