Closed Bug 868960 Opened 9 years ago Closed 9 years ago
[FMRadio] FM Radio volume is not updated by headset ejecting
[VER.] BuildID revision="7cb46499e0b91ca20f6aed58d6067d7c451875b9" gaia revision="5cbb19e4bb78a7ad879fbe4b9a841e1c35714f5c" gecko revision="950b402b6188bb2f3ce3176e620ed5249719d720" [Precondition] - Insert the HEADSET - Open the FM - Play a channel - Now, make the volune zero from side volume button - Remove the HEADSET - wait for message to diaply that "FM Radio requires a plugged in headset to recive radio signals " - insert the HEADSET - wait to powen on the FM - increase the volume [Symptoms] FM volume is not updated. But, other volume is updated. The resean is "mFMChannelIsMuted" variable in SetStreamVolumeIndex(AudioManager.cpp) FM Volume usually set AUDIO_STREAM_MUSIC stream by volume up-down button. But by headset ejecting/inserting, call CanPlayChanged() in FMRadio.cpp and set volume 0 as AUIOD_STREAM_FM. You should unify audio stream value(AUDIO_STREAM_MUSIC/AUIOD_STREAM_FM) or change "mFMChannelIsMuted" value Anyway AudioPolicyService is set AUDIO_STREAM_MUSIC even if FM volume come from FM/MUSIC stream value.
Hi Michael, Due to we has implemented the switching-off the audio path when audiochannelService was triggered to mute the FM sound, so those code can be removed and fix this bug.
Assignee: nobody → rlin
Attachment #746263 - Flags: review?(mwu)
Duplicate of this bug: 866500
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
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