Open Bug 593471 Opened 9 years ago Updated 8 years ago
Properly handle e
Transparency Transparent windows with D3D9
Currently we just use the BasicLayerManager for windows of this type. We need to figure out what the right thing to do here is and do it.
Comment on attachment 471965 [details] [diff] [review] Don't use D3D9 for transparent windows r=me with explicit mUseAcceleratedRendering = PR_FALSE, since otherwise we may end up picking up the GL layer manager.
Attachment #471965 - Flags: review?(vladimir) → review+
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
Whoops - the patch here was uploaded to the wrong bug initially. That patch actually fixed bug 593438.
Status: RESOLVED → REOPENED
Resolution: FIXED → ---
Jeff still thinks we should do this.
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