Open
Bug 593471
Opened 14 years ago
Updated 2 years ago
Properly handle eTransparencyTransparent windows with D3D9
Categories
(Core :: Graphics, defect)
Tracking
()
NEW
People
(Reporter: jrmuizel, Unassigned)
References
Details
Attachments
(1 obsolete file)
Currently we just use the BasicLayerManager for windows of this type. We need to figure out what the right thing to do here is and do it.
Reporter | ||
Comment 1•14 years ago
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Attachment #471965 -
Flags: review?(vladimir)
Comment on attachment 471965 [details] [diff] [review]
Don't use D3D9 for transparent windows
r=me with explicit mUseAcceleratedRendering = PR_FALSE, since otherwise we may end up picking up the GL layer manager.
Attachment #471965 -
Flags: review?(vladimir) → review+
Updated•14 years ago
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Blocks: d3d9-layers
Reporter | ||
Updated•14 years ago
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No longer blocks: d3d9-layers
Comment 3•14 years ago
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Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
Comment 5•14 years ago
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Whoops - the patch here was uploaded to the wrong bug initially. That patch actually fixed bug 593438.
Updated•14 years ago
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Attachment #471965 -
Attachment is obsolete: true
Updated•14 years ago
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Status: RESOLVED → REOPENED
Resolution: FIXED → ---
Updated•14 years ago
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Status: REOPENED → NEW
Comment 6•13 years ago
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Jeff still thinks we should do this.
Updated•2 years ago
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Severity: normal → S3
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Description
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