All calls in RenderLayer() should assume that after UpdateSurface() completes, the surface should be fully up-to-date. Thus, the resolve should be in UpdateSurface, instead of RenderLayer.
Created attachment 582427 [details] [diff] [review] Resolve shared texture in UpdateSurface not RenderLayer
Attachment #582427 - Flags: review?(matt.woodrow)
Attachment #582427 - Flags: review?(matt.woodrow) → review+
Target Milestone: --- → mozilla11
Assignee: nobody → jgilbert
Status: NEW → ASSIGNED
Note: This also fixes bug 708125.
Status: ASSIGNED → RESOLVED
Last Resolved: 7 years ago
Resolution: --- → FIXED
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