OGL Layers resolves its source texture in RenderLayer() instead of UpdateSurface()

RESOLVED FIXED in mozilla11

Status

()

RESOLVED FIXED
7 years ago
7 years ago

People

(Reporter: jgilbert, Assigned: jgilbert)

Tracking

unspecified
mozilla11
x86_64
Windows 7
Points:
---
Dependency tree / graph

Firefox Tracking Flags

(Not tracked)

Details

Attachments

(1 attachment)

(Assignee)

Description

7 years ago
All calls in RenderLayer() should assume that after UpdateSurface() completes, the surface should be fully up-to-date. Thus, the resolve should be in UpdateSurface, instead of RenderLayer.
(Assignee)

Comment 1

7 years ago
Created attachment 582427 [details] [diff] [review]
Resolve shared texture in UpdateSurface not RenderLayer
Attachment #582427 - Flags: review?(matt.woodrow)
(Assignee)

Updated

7 years ago
Depends on: 705024
Attachment #582427 - Flags: review?(matt.woodrow) → review+
(Assignee)

Updated

7 years ago
Assignee: nobody → jgilbert
Status: NEW → ASSIGNED
(Assignee)

Updated

7 years ago
Blocks: 708125
(Assignee)

Comment 3

7 years ago
Note: This also fixes bug 708125.

Comment 4

7 years ago
https://hg.mozilla.org/mozilla-central/rev/f3691e49b642
Status: ASSIGNED → RESOLVED
Last Resolved: 7 years ago
Resolution: --- → FIXED
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