Closed
Bug 1035227
Opened 11 years ago
Closed 11 years ago
D3D11 always uploads full surfaces when not using acceleration
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
RESOLVED
FIXED
mozilla33
People
(Reporter: bas.schouten, Assigned: bas.schouten)
References
Details
Attachments
(1 file)
|
5.29 KB,
patch
|
nical
:
review+
|
Details | Diff | Splinter Review |
Since new textures, D3D11 always uploads the whole surface when not using D2D acceleration. We should fix this.
| Assignee | ||
Comment 1•11 years ago
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||
Attachment #8451673 -
Flags: review?(nical.bugzilla)
Updated•11 years ago
|
Attachment #8451673 -
Flags: review?(nical.bugzilla) → review+
Comment 2•11 years ago
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||
Status: ASSIGNED → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla33
Depends on: 1046205
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Description
•