Closed
Bug 1352016
Opened 7 years ago
Closed 7 years ago
thick green line on the right and/or bottom of the HTML5 video
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
FIXED
mozilla57
Tracking | Status | |
---|---|---|
firefox52 | --- | unaffected |
firefox-esr52 | --- | unaffected |
firefox53 | --- | unaffected |
firefox54 | --- | unaffected |
firefox55 | + | wontfix |
firefox56 | + | fixed |
firefox57 | + | fixed |
People
(Reporter: paranoid739, Assigned: jya, NeedInfo)
References
()
Details
(Keywords: regression)
Attachments
(10 files)
178.65 KB,
image/jpeg
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59 bytes,
text/x-review-board-request
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mattwoodrow
:
review+
lizzard
:
approval-mozilla-release-
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Details |
59 bytes,
text/x-review-board-request
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mattwoodrow
:
review+
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Details |
59 bytes,
text/x-review-board-request
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mattwoodrow
:
review+
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Details |
59 bytes,
text/x-review-board-request
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mattwoodrow
:
review+
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Details |
1.67 KB,
video/mp4
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Details | |
59 bytes,
text/x-review-board-request
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dvander
:
review+
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Details |
4.09 KB,
patch
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lizzard
:
approval-mozilla-beta+
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Details | Diff | Splinter Review |
13.83 KB,
image/png
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18.66 KB,
image/png
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Details |
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:55.0) Gecko/20100101 Firefox/55.0 Build ID: 20170329071901 Actual results: There is a thick green line on the right and/or bottom of every html5 video in Nightly (55.0a1 (2017-03-29) (64-bit)). The problem occurs only in Nightly (I checked Firefox 52, Developer Edition, Edge, IE, Chrome) and only in html5 videos (Flash is working fine). OS Name Microsoft Windows 10 Enterprise Version 10.0.14393 Build 14393 Adapter NVIDIA GeForce GT 220 Driver 9.18.13.4192
I can't reproduce it with the latest Nightly 32b/64b on Win 7. I remember a similar bug in the past (green strip when decoding the video), I guess it's related to the machine/drivers. 1) could you type about:support in the location bar and attach the "graphics" section. 2) does it happen with a MP4 video played directly with the native player? http://html5demos.com/assets/dizzy.mp4 3) could you download the tool mozregression to narrow down a regression range in FF55, it would help to find the regressing bugfix. See http://mozilla.github.io/mozregression/ for details. Run the command "mozregression --good=52" then for each build launched, make the test and enter if it's good or bad. After the run, copy here the final pushlog from the repo mozilla-inbound.
Component: Untriaged → Audio/Video: Playback
Flags: needinfo?(paranoid739)
Keywords: regressionwindow-wanted
Product: Firefox → Core
Reporter | ||
Comment 2•7 years ago
|
||
Thanks for the reply! 1) https://pastebin.com/hMdKit89 (Could not find how to attach here) 2) Yes, it does. http://i.imgur.com/D84IFfV.png 3) https://hg.mozilla.org/integration/mozilla-inbound/pushloghtml?fromchange=9a09749bb23088cd008d05194c5abe8c4f1fb838&tochange=0d4603ebe97ee5e364be000ebfa5e5121be17e11 "Looks like the following bug has the changes which introduced the regression: https://bugzilla.mozilla.org/show_bug.cgi?id=1340398"
Flags: needinfo?(paranoid739)
ty for the info.
Blocks: 1340398
Status: UNCONFIRMED → NEW
Has STR: --- → yes
status-firefox52:
--- → unaffected
status-firefox53:
--- → unaffected
status-firefox54:
--- → unaffected
status-firefox55:
--- → affected
tracking-firefox55:
--- → ?
Ever confirmed: true
Flags: needinfo?(bas)
Keywords: regressionwindow-wanted → regression
OS: Unspecified → Windows 10
Hardware: Unspecified → x86
Comment 5•7 years ago
|
||
I can't reproduce this on any of my machines either, could you post your about:support graphics section here, it looks like we may have to disable NV12 textures for this class of hardware if we can't reproduce this on a machine in-house.
Flags: needinfo?(bas)
Reporter | ||
Comment 6•7 years ago
|
||
Of course. Graphics -------- Features Compositing: Direct3D 11 Asynchronous Pan/Zoom: wheel input enabled; scrollbar drag enabled WebGL 1 Driver WSI Info: EGL_VENDOR: Google Inc. (adapter LUID: 0000000000006de8) EGL_VERSION: 1.4 (ANGLE 2.1.0.2a250c8a0e15) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 1 Driver Renderer: Google Inc. -- ANGLE (NVIDIA GeForce GT 220 Direct3D11 vs_4_1 ps_4_1) WebGL 1 Driver Version: OpenGL ES 2.0 (ANGLE 2.1.0.2a250c8a0e15) WebGL 1 Driver Extensions: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 1 Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug_get OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture WebGL 2 Driver WSI Info: EGL_VENDOR: Google Inc. (adapter LUID: 0000000000006de8) EGL_VERSION: 1.4 (ANGLE 2.1.0.2a250c8a0e15) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 2 Driver Renderer: Google Inc. -- ANGLE (NVIDIA GeForce GT 220 Direct3D11 vs_4_1 ps_4_1) WebGL 2 Driver Version: OpenGL ES 3.0 (ANGLE 2.1.0.2a250c8a0e15) WebGL 2 Driver Extensions: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 2 Extensions: EXT_color_buffer_float EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug_get OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc Audio Backend: wasapi Direct2D: true DirectWrite: true (10.0.14393.0) GPU #1 Active: Yes Description: NVIDIA GeForce GT 220 Vendor ID: 0x10de Device ID: 0x0a20 Driver Version: 9.18.13.4192 Driver Date: 10-13-2015 Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um Subsys ID: 00000000 RAM: 1024 Diagnostics AzureCanvasAccelerated: 0 AzureCanvasBackend: Direct2D 1.1 AzureCanvasBackend (UI Process): skia AzureContentBackend: Direct2D 1.1 AzureContentBackend (UI Process): skia AzureFallbackCanvasBackend (UI Process): cairo GPUProcessPid: 8468 GPUProcess: Terminate GPU Process Decision Log WEBRENDER: opt-in by default: WebRender is an opt-in feature
Comment 7•7 years ago
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bas - can you set up next-steps here? Apparently it's a GT220
Component: Audio/Video: Playback → Graphics
Flags: needinfo?(bas)
Comment 8•7 years ago
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(In reply to Randell Jesup [:jesup] from comment #7) > bas - can you set up next-steps here? Apparently it's a GT220 That's an old card. We could specifically blacklist the usage of NV12 textures here, or we could blacklist acceleration on the card altogether. Media folks should probably decide what's best.
Flags: needinfo?(bas) → needinfo?(jyavenard)
(In reply to Bas Schouten (:bas.schouten) from comment #8) > That's an old card. We could specifically blacklist the usage of NV12 > textures here, or we could blacklist acceleration on the card altogether. > Media folks should probably decide what's best. Does setting media.windows-media-foundation.allow-d3d11-dxva=false fix the issue?
Flags: needinfo?(paranoid739)
Assignee | ||
Comment 10•7 years ago
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no way something is amiss with our handling of NV12 frames?
Flags: needinfo?(jyavenard)
Reporter | ||
Comment 11•7 years ago
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(In reply to Anthony Jones (:kentuckyfriedtakahe, :k17e) from comment #9) > (In reply to Bas Schouten (:bas.schouten) from comment #8) > > That's an old card. We could specifically blacklist the usage of NV12 > > textures here, or we could blacklist acceleration on the card altogether. > > Media folks should probably decide what's best. > > Does setting media.windows-media-foundation.allow-d3d11-dxva=false fix the > issue? Yes, it does. Sorry for the late reply.
Flags: needinfo?(paranoid739)
Base, sounds like we should blocklist this setup?
Assignee: nobody → bas
Flags: needinfo?(bas)
Comment 13•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #10) > no way something is amiss with our handling of NV12 frames? Considering this is the -only- place where I've seen this reported, highly unlikely.. If I did something which triggers 'undefined' behavior you'd expect at least some more reports. (In reply to Milan Sreckovic [:milan] from comment #12) > Base, sounds like we should blocklist this setup? Yes, as I said, whether to add a way to blocklist just NV12 textures just for this (I haven't since seen any NV12 texture specific bugs appear), that's a question for the media team.
Flags: needinfo?(bas)
NI Anthony to deal with the blocking.
Flags: needinfo?(ajones)
Comment 15•7 years ago
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A reddit user [1] has reported a green bar at the bottom of their videos after updating to Fx 55 Beta. > After beta channel updated to 55, I've been seeing thick green line across the bottom of > all MP4 videos. Weird thing is, it's fine when I start in Safe mode. So I disabled my 10 > add-ons one by one to see if it's fixed and it didn't. Even after disabling them all. Even > weirder is that I got the same problem after I created and tested on a fresh new profile. > > I looked at about:config and reset every entry that start with "media.", still no fix. > > Does Safe Mode do anything other than disabling all addons? [1] https://www.reddit.com/r/firefox/comments/6hgutq/green_bottomborder_on_mp4_videos_ff_55_beta/
Updated•7 years ago
|
Flags: needinfo?(ajones) → needinfo?(gsquelart)
Comment 18•7 years ago
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The graphics card from the duplicate bug 1374150 is a NVIDIA GeForce 9600 GT. This bug was also reported at https://www.reddit.com/r/firefox/comments/6hxehs/all_of_a_sudden_all_videos_have_a_horizontal/ . It seems like this is something we could detect with the startup sanity testing. Is that sanity test exercising the NV12 decoding path?
Flags: needinfo?(matt.woodrow)
Comment 19•7 years ago
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Yes it is, and yes it should be. It's possible that the test video isn't sufficient to detect this bug though, and we might want to change it (or add a second test video). Do we have any developer that can reproduce this?
Flags: needinfo?(matt.woodrow)
Comment 20•7 years ago
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(In reply to Matt Woodrow (:mattwoodrow) from comment #19) > Do we have any developer that can reproduce this? I'm not aware of anybody. Bas, which graphics cards from the list at https://wiki.mozilla.org/QA/Platform/Graphics/Inventory are most likely to reproduce this issue?
Flags: needinfo?(bas)
Comment 21•7 years ago
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NVIDIA GeForce 9600 GT is a G94b, which is a Tesla NVIDIA GeForce GT 220 is a G216, which is also a Tesla Nvidia gtx 260 is a Tesla as well. GeForce 9500GT (which doesn’t seem to exist) is also a Tesla. So we should probably check the Tesla table. The reddit thread has a driver version number, 342.01.
Flags: needinfo?(bas)
Comment 22•7 years ago
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I can reproduce this on the first machine that I tried, which has an NVIDIA Quadro FX 880M, on https://9gag.com/gag/ajNQbP0 . Edge displays the video correctly, we display a thick green border on the bottom and right edges.
FYI: Coincidentally, based on crash reports we have just blocked D3D11 video decoding for the driver version given in comment 6 (see bug 1374148). It landed in Nightly 56.0a1 2017-06-21, and should be uplifted to beta 55 soon. Since it's targeting decoding, I'm not sure it will help with this issue here if it's due to other D3D issues, but just in case: Markus, would you be able to try the latest Nightly (or m-c), please?
Flags: needinfo?(gsquelart) → needinfo?(mstange)
Comment 24•7 years ago
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The driver version that I installed on our test machine is 21.21.13.4200 (and it shows the green borders). This version does not get blocked by today's nightly, so D3D11 is still enabled. I can try to install the blocked driver but I think we have a pretty good idea of what's going to happen.
Flags: needinfo?(mstange)
Comment 25•7 years ago
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Once you have a patch to block the affected hardware let's verify it works and uplift to beta.
status-firefox56:
--- → affected
tracking-firefox56:
--- → +
Comment 26•7 years ago
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I tested this on a fermi device (DevID 0x0dfa) and did not see the bug.
Comment 27•7 years ago
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Yes! I have too problem with only HTML5 video player(Firefox 55.0beta6) & used latest driver AMD 17.4.4 (AMD A10 9600P 2.4Ghz/15.6"/1920x1080/6Gb/1Tb/Radeon R5+R7 M440). After media.windows-media-foundation.allow-d3d11-dxva = false or disable Hardware Acceleration (settings Firefox) - this is fix my problem. (Sorry my bad English)
Flags: needinfo?(antonlifirenko)
Comment 28•7 years ago
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(In reply to paranoid739 from comment #6) > GPU #1 > Active: Yes > Description: NVIDIA GeForce GT 220 > Vendor ID: 0x10de > Device ID: 0x0a20 > Driver Version: 9.18.13.4192 > Driver Date: 10-13-2015 > Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um > Subsys ID: 00000000 > RAM: 1024 > > Diagnostics > AzureCanvasAccelerated: 0 > AzureCanvasBackend: Direct2D 1.1 > AzureCanvasBackend (UI Process): skia > AzureContentBackend: Direct2D 1.1 > AzureContentBackend (UI Process): skia > AzureFallbackCanvasBackend (UI Process): cairo > GPUProcessPid: 8468 > GPUProcess: Terminate GPU Process > Decision Log > WEBRENDER: > opt-in by default: WebRender is an opt-in feature By chance did you ever try updating to driver 342.01, from Dec 2016? (http://www.geforce.com/drivers/results/112596)
Comment 29•7 years ago
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(In reply to Markus Stange [:mstange] from comment #21) > NVIDIA GeForce 9600 GT is a G94b, which is a Tesla > NVIDIA GeForce GT 220 is a G216, which is also a Tesla > Nvidia gtx 260 is a Tesla as well. > GeForce 9500GT (which doesn’t seem to exist) is also a Tesla. > > So we should probably check the Tesla table. > > The reddit thread has a driver version number, 342.01. Curious if this is Win 10 Specific. I'm still running a Geforce 210 on 342.01 drivers and I've never see the green bar the OP talks about.
Reporter | ||
Comment 30•7 years ago
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(In reply to Arthur K. from comment #28) > By chance did you ever try updating to driver 342.01, from Dec 2016? > (http://www.geforce.com/drivers/results/112596) It was updated automatically, apparently, but bug is still there. Driver Version: 21.21.13.4201 Driver Date: 11-14-2016 Screenshot - http://imgur.com/a/MrOPT about:support - https://pastebin.com/qu4gPyRe (In reply to Arthur K. from comment #29) > Curious if this is Win 10 Specific. I'm still running a Geforce 210 on > 342.01 drivers and I've never see the green bar the OP talks about. I can install and test on different systems, if you want, just tell me which ones.
Comment 31•7 years ago
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(In reply to paranoid739 from comment #30) > (In reply to Arthur K. from comment #28) > > By chance did you ever try updating to driver 342.01, from Dec 2016? > > (http://www.geforce.com/drivers/results/112596) > It was updated automatically, apparently, but bug is still there. > > Driver Version: 21.21.13.4201 > Driver Date: 11-14-2016 > > Screenshot - http://imgur.com/a/MrOPT > about:support - https://pastebin.com/qu4gPyRe > > > (In reply to Arthur K. from comment #29) > > Curious if this is Win 10 Specific. I'm still running a Geforce 210 on > > 342.01 drivers and I've never see the green bar the OP talks about. > I can install and test on different systems, if you want, just tell me which > ones. My hunch is if you're on 342.01 on Win 10 it's not going to help. But you have a Win 7 system to test against? Out of curiosity, what happens if you try fresh with something like Portable Firefox 54?
Reporter | ||
Comment 32•7 years ago
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(In reply to Arthur K. from comment #31) I've tested and it seems unaffected on Win 7. Screenshot - http://imgur.com/a/8MW2Z > Out of curiosity, what happens if you try fresh with something like Portable Firefox 54? On Win 10 Portable Firefox 54.0.1 20170628075643 -> unaffected Portable Firefox 55.0b6 20170629005143 -> affected Portable Firefox 56.0a1 20170701030203 -> affected (if I understood you correctly)
Comment 33•7 years ago
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(In reply to paranoid739 from comment #32) > (In reply to Arthur K. from comment #31) > I've tested and it seems unaffected on Win 7. Screenshot - > http://imgur.com/a/8MW2Z > > > Out of curiosity, what happens if you try fresh with something like Portable Firefox 54? > On Win 10 > Portable Firefox 54.0.1 20170628075643 -> unaffected > Portable Firefox 55.0b6 20170629005143 -> affected > Portable Firefox 56.0a1 20170701030203 -> affected > (if I understood you correctly) Yes, you did. So in this case it looks like something in 55 is borked. Thanks for testing. Do you know how to find a regression window using Mozgression?
Assignee | ||
Comment 34•7 years ago
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the regression range was already provided in comment 2
Comment 35•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #34) > the regression range was already provided in comment 2 <slaps forehead> Indeed. Apologies.
Comment 36•7 years ago
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Not sure if it's also happen on APU videocard AMD R5 from anonymous user's report.
Comment 37•7 years ago
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paranoid739, Just want to double confirm that you can still see this problem on the nightly with the patch landed in bug 1374148 per comment 23, right?
Flags: needinfo?(paranoid739)
Reporter | ||
Comment 38•7 years ago
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(In reply to Blake Wu [:bwu][:blakewu] from comment #37) > paranoid739, > Just want to double confirm that you can still see this problem on the > nightly with the patch landed in bug 1374148 per comment 23, right? Yes, I can see this problem on Nightly 56a1 2017-07-11. http://imgur.com/a/D09rM
Flags: needinfo?(paranoid739)
Comment 39•7 years ago
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(In reply to paranoid739 from comment #38) > (In reply to Blake Wu [:bwu][:blakewu] from comment #37) > > paranoid739, > > Just want to double confirm that you can still see this problem on the > > nightly with the patch landed in bug 1374148 per comment 23, right? > > Yes, I can see this problem on Nightly 56a1 2017-07-11. > http://imgur.com/a/D09rM Thank you.
Comment 40•7 years ago
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Per comment 23, Gerald has blacklisted decoding part. Bas, May we have your help to further check if it is required to blacklist other part, like the usage of NV12 textures as you mentioned on comment 8?
Flags: needinfo?(bas)
Comment 41•7 years ago
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(In reply to Blake Wu [:bwu][:blakewu] from comment #40) > Per comment 23, Gerald has blacklisted decoding part. > Bas, > May we have your help to further check if it is required to blacklist other > part, like the usage of NV12 textures as you mentioned on comment 8? Yeah, from the testing I've done we need to disable the usage of NV12 textures on hardware based on NVidia's Tesla architecture on Windows 10.
Flags: needinfo?(bas)
Comment 42•7 years ago
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I test with nvidia gt210 and driver 21.21.13.4201 at win10, but I can't see the green area for the video from comment 22: https://9gag.com/gag/ajNQbP0
Updated•7 years ago
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Comment 43•7 years ago
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I could reproduce the green line with nvidia gt210 and the firefox55(20170329071901) at win10. When, I turn to use the latest nightly, the green line issue is fixed. So, the blacklist works.
Comment 44•7 years ago
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But I'm still curious about the green line problem. I will dump the decoded buffer in the dxva decoder and check if we have the green line from the decoder's output.
Comment 45•7 years ago
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I'm having the same problem of FF55 stable (64bit) on Windows 10. Nvidia GTX 260 with latest drivers available (342.01) I was able to remove the green lines by setting media.windows-media-foundation.allow-d3d11-dxva to false
Comment 46•7 years ago
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Same issue on FF55-x86 (stable) on Windows 10 x86 on NVidia GT218. Same issue on FF55-x86 (stable) on Windows 10 x64 on AMD HD7660G. Here are the steps to reproduce the issue: media.wmf.disable-d3d11-for-dlls = "" media.wmf.disable-d3d9-for-dlls = "" media.wmf.skip-blacklist = true (optional?) media.hardware-video-decoding.force-enabled = true The issue goes away when: media.windows-media-foundation.allow-d3d11-dxva = false To all appearance this is the consequence of https://bugzilla.mozilla.org/show_bug.cgi?id=1340398
Comment 48•7 years ago
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I also have this bug since firefox 55 on W10 with Intel HD 3000. This caused me BSoD from Intel Driver twice when I was on facebook (where there are a lot of videos playing) And on some videos, there are much more glitches than a simple green line (video all green, squares, lines...)
Comment 49•7 years ago
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Something that I did not see yet in this bugreport is that in my W10 with GeForce GT 220 I do get the green bands in FF 55.0.2 64 bits, but there are no green bands in FF 32 bits (current or older). All latest updates applied for OS, FF, and drivers.
Comment 50•7 years ago
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Been having this issues since FF55 through latest 57, no problem with release or other browsers and players. Setting media.windows-media-foundation.allow-d3d11-dxva to false fixes problem. GPU is an nVidia Quadro FX770M Graphics Features Compositing Direct3D 11 (Advanced Layers) Asynchronous Pan/Zoom wheel input enabled; scrollbar drag enabled; keyboard enabled WebGL 1 Driver WSI Info EGL_VENDOR: Google Inc. (adapter LUID: 0000000000008529) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 1 Driver Renderer Google Inc. -- ANGLE (NVIDIA Quadro FX 770M Direct3D11 vs_4_0 ps_4_0) WebGL 1 Driver Version OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f) WebGL 1 Driver Extensions GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 1 Extensions ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture WebGL 2 Driver WSI Info - WebGL 2 Driver Renderer WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps. WebGL 2 Driver Version - WebGL 2 Driver Extensions - WebGL 2 Extensions - Direct2D true DirectWrite true (10.0.16257.1) GPU #1 Active Yes Description NVIDIA Quadro FX 770M Vendor ID 0x10de Device ID 0x065c Driver Version 21.21.13.4200 Driver Date 10-18-2016 Drivers nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um Subsys ID 30e7103c RAM 512 Diagnostics AzureCanvasAccelerated 0 AzureCanvasBackend Direct2D 1.1 AzureCanvasBackend (UI Process) skia AzureContentBackend Direct2D 1.1 AzureContentBackend (UI Process) skia AzureFallbackCanvasBackend (UI Process) cairo GPUProcessPid 9956 GPUProcess Device Reset Decision Log WEBRENDER opt-in by default: WebRender is an opt-in feature
Flags: needinfo?(antonlifirenko)
Flags: in-testsuite-
Flags: in-qa-testsuite-
Flags: in-moztrap-
Flags: a11y-review-
Comment 52•7 years ago
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Hope this helps: I'm having this problem as well. It's a secondary machine, so I only know the problem exists at least since FF 55, but no exact version. I'm running a GTX 285 with Win 10 Pro 64bit and 64bit FF 55.0.3 afaik the 285 doesn't support DX 11 (hope that helps) about:support exported as JSON https://pastebin.com/Hkunssh7 The following workaround works for me too: media.windows-media-foundation.allow-d3d11-dxva=false Disabling hardware acceleration + restarting the browsers also makes the green line go away The driver version is 342.01 (current version for this plattform)
Assignee | ||
Comment 53•7 years ago
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Will revert the NV12 bug and go back to RGB for now It seems that the stride size calculation aren't correct
Assignee: bas → jyavenard
Comment 54•7 years ago
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I just now tested Win7 on the same machine (installed on a different drive) It's Win7 32bit Home and it doesn't have the issue at all. Same driver version, FF version, hw accel enabled and the about:config entry from above is set to true unlike "dealx" 32bit Firefox on my Win 10 Pro (first machine) doesn't show a green border, which is odd IMO. I'm wondering how win7 64bit behaves in-case you keep working on NV12, I'm volunteering to test new versions to help you find the cause, so you can fix it
Comment 55•7 years ago
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(In reply to Djfe from comment #54) > I just now tested Win7 on the same machine (installed on a different drive) > It's Win7 32bit Home and it doesn't have the issue at all. > Same driver version, FF version, hw accel enabled and the about:config entry > from above is set to true > > > unlike "dealx" 32bit Firefox on my Win 10 Pro (first machine) doesn't show a > green border, which is odd IMO. So, you *think* that H.264 H/W acceleration is enabled in your FF running on Win7 x86. You know, FF does not show in "about:support" whether H.264 H/W acceleration is enabled anymore. I know one of the way to check if H.264 H/W acceleration is enabled in FF 55+: assure that "MSE & WebM VP9" is shown as red "!" on https://www.youtube.com/html5 You can try the following in your FF running on Win7 x86: media.wmf.disable-d3d11-for-dlls = "" (clean this string) media.wmf.disable-d3d9-for-dlls = "" (clean this string) media.hardware-video-decoding.force-enabled = true After that FF will have to enable H.264 H/W acceleration. Then restart FF 55+ and check http://html5demos.com/assets/dizzy.mp4
Assignee | ||
Comment 56•7 years ago
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(In reply to dealx from comment #55) > You know, FF does not show in "about:support" whether H.264 H/W acceleration > is enabled anymore. > I know one of the way to check if H.264 H/W acceleration is enabled in FF > 55+: assure that "MSE & WebM VP9" is shown as red "!" on > https://www.youtube.com/html5 This is no guarantee that H264 HW acceleration is enabled. There are other criteria used to determine if VP9 is enabled or not, such as the speed of the machine. You can test if the video is HW accelerated by installing the Media Devtools https://addons.mozilla.org/en-US/firefox/addon/devtools-media-panel/?src=api Press Ctrl-Shit-I and then go into the Media tab. Press the Refresh Button If the video is HW accelerated you will see the text: "Hardware Video Decoding": "enabled"
Assignee | ||
Comment 57•7 years ago
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[Tracking Requested - why for this release]: broken video playback on some hardware. A regression introduced in 55.
tracking-firefox57:
--- → ?
Comment 58•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #56) > You can test if the video is HW accelerated by installing the Media Devtools > https://addons.mozilla.org/en-US/firefox/addon/devtools-media-panel/?src=api > > Press Ctrl-****-I and then go into the Media tab. > Press the Refresh Button > > If the video is HW accelerated you will see the text: > "Hardware Video Decoding": "enabled" Thank you. Installed that DevTools Media Panel. I see no debugInfo. "mozMediaSourceObject" [] is empty.
Assignee | ||
Comment 59•7 years ago
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you must be playing a video in the page
Comment 60•7 years ago
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Just out of pure curiosity, does having K-Lite Codec Pack "Basic" installed (https://www.codecguide.com/download_k-lite_codec_pack_basic.htm) help with this issue?
Assignee | ||
Comment 61•7 years ago
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You definitely don't want to install those.
Comment 62•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #59) > you must be playing a video in the page And I played the video in that page, but no "debugInfo": [ { "url": "https://html5demos.com/assets/dizzy.mp4", "mediaElements": [ { "currentSrc": "http://html5demos.com/assets/dizzy.mp4", "currentTime": 6.363469, "readyState": 4, "videoPlaybackQuality": { "ratio": "100%", "droppedVideoFrames": 0, "corruptedVideoFrames": 0 }, "bufferedRanges": [ { "start": 0, "end": 24.984671 } ], "mozMediaSourceObject": [] } ] } ]
Assignee | ||
Comment 63•7 years ago
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Please try the following: go to about:config Right click anywhere in the page, select New -> Boolean. Enter the name: media.windows-media-foundation.use-nv12-format Set the value to false. Restart Firefox. Try playing a video that typically gives you issue.
Flags: needinfo?(felix.bau)
Comment 64•7 years ago
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media.windows-media-foundation.use-nv12-format = true gives the same (good) result as media.windows-media-foundation.allow-d3d11-dxva = false
Assignee | ||
Comment 65•7 years ago
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Excellent. What graphic adapter do you have? You definitely want to prefer the nv12 preference, it gives you full hardware decoding, which the dxva pref will disable.
Comment 66•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #65) > What graphic adapter do you have? Sorry for the confusion. I mean setting "media.windows-media-foundation.use-nv12-format" to *false* works similarly to "media.windows-media-foundation.allow-d3d11-dxva" = false. That is, turning NV12 *off* helps. I have 2 different machines having the reported problem since FF 55: - FF 55.0.3 x86 running on Windows 10 x86 using GPU NVidia ION 2 (GT218), latest GeForce 342.01 driver - FF 55.0.3 x86 running on Windows 10 x64 using GPU AMD Radeon HD 7660G, latest AMD Catalyst 15.7.1 driver
Assignee | ||
Comment 67•7 years ago
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Those are very old AMD driver. What about using version 17.x?
Comment 68•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #67) > Those are very old AMD driver. What about using version 17.x? AMD Catalyst 15.7.1 is the latest driver supporting AMD Radeon HD 7660G: http://support.amd.com/en-us/download/desktop/legacy?product=legacy3&os=Windows%2010%20-%2032 http://support.amd.com/en-us/download/desktop/legacy?product=legacy3&os=Windows%2010%20-%2064 Newer Catalyst 17.x drivers will not be installed for Radeon HD 7660G. AMD had abandoned Trinity series support. As for "Crimson Edition 16.2.1 Beta", it does not include OpenCL related drivers/software at all, so also unsuitable.
Assignee | ||
Comment 69•7 years ago
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Could you please provide a copy of the graphic section of about:support? Looking at which devices should be made to use RGB instead of NV12. thank you
Flags: needinfo?(superwaitsum)
Comment 70•7 years ago
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Yes, here is what about:support gives at graphics. Gráficas -------- Características Composición: Direct3D 11 (Advanced Layers) Encuadro/zoom asíncrono: entrada de rueda de ratón activada; arrastra de barra de desplazamiento habilitado; teclado habilitado; desplazamiento automático habilitado Información WSI del controlador WebGL 1: EGL_VENDOR: Google Inc. (adapter LUID: 000000000000809f) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses Procesador WebGL 1: Google Inc. -- ANGLE (AMD Radeon HD 7660D Direct3D11 vs_5_0 ps_5_0) Versión del controlador WebGL 1: OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f) Extensiones del controlador WebGL 1: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Extensiones WebGL 1: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture Información WSI del controlador WebGL 2: EGL_VENDOR: Google Inc. (adapter LUID: 000000000000809f) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses Procesador WebGL2: Google Inc. -- ANGLE (AMD Radeon HD 7660D Direct3D11 vs_5_0 ps_5_0) Versión del controlador WebGL 2: OpenGL ES 3.0 (ANGLE 2.1.0.dec065540d5f) Extensiones del controlador WebGL 2: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Extensiones WebGL 2: EXT_color_buffer_float EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc Direct2D: true DirectWrite: true (6.3.9600.18123) GPU #1 Activo: Sí Descripción: AMD Radeon HD 7660D ID de vendedor: 0x1002 ID de dispositivo: 0x9901 Versión del controlador: 15.300.1025.0 Fecha del controlador: 11-17-2015 Controladores: aticfx64 aticfx64 aticfx64 aticfx32 aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64 ID del subsistema: 00000000 RAM: 1024 Diagnósticos AzureCanvasAccelerated: 0 AzureCanvasBackend: Direct2D 1.1 AzureCanvasBackend (UI Process): skia AzureContentBackend: Direct2D 1.1 AzureContentBackend (UI Process): skia AzureFallbackCanvasBackend (UI Process): cairo GPUProcessPid: 3444 GPUProcess: Terminar proceso GPU Device Reset: Reinicio del dispositivo de disparo Registro de decisiones WEBRENDER: opt-in by default: WebRender is an opt-in feature
Flags: needinfo?(superwaitsum)
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Assignee | ||
Comment 74•7 years ago
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(In reply to superwaitsum from comment #70) > Yes, here is what about:support gives at graphics. > > Gráficas > -------- > > Características > Composición: Direct3D 11 (Advanced Layers) > Encuadro/zoom asíncrono: entrada de rueda de ratón activada; arrastra de > barra de desplazamiento habilitado; teclado habilitado; desplazamiento > automático habilitado > Información WSI del controlador WebGL 1: EGL_VENDOR: Google Inc. (adapter > LUID: 000000000000809f) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) > EGL_EXTENSIONS: EGL_EXT_create_context_robustness > EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer > EGL_ANGLE_surface_d3d_texture_2d_share_handle > EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size > EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation > EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context > EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base > EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image > EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream > EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv > EGL_ANGLE_flexible_surface_compatibility > EGL_ANGLE_stream_producer_d3d_texture_nv12 > EGL_ANGLE_create_context_webgl_compatibility > EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): > EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device > EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d > EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 > EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses > Procesador WebGL 1: Google Inc. -- ANGLE (AMD Radeon HD 7660D Direct3D11 > vs_5_0 ps_5_0) > Versión del controlador WebGL 1: OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f) > Extensiones del controlador WebGL 1: GL_ANGLE_depth_texture > GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample > GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode > GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension > GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 > GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage > GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource > GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture > GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax > GL_EXT_color_buffer_half_float GL_EXT_debug_marker > GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers > GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean > GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB > GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 > GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 > GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug > GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage > GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external > GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint > GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil > GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float > GL_OES_texture_float_linear GL_OES_texture_half_float > GL_OES_texture_half_float_linear GL_OES_texture_npot > GL_OES_vertex_array_object > Extensiones WebGL 1: ANGLE_instanced_arrays EXT_blend_minmax > EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod > EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug > OES_element_index_uint OES_standard_derivatives OES_texture_float > OES_texture_float_linear OES_texture_half_float > OES_texture_half_float_linear OES_vertex_array_object > WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc > WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture > WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context > MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture > Información WSI del controlador WebGL 2: EGL_VENDOR: Google Inc. (adapter > LUID: 000000000000809f) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) > EGL_EXTENSIONS: EGL_EXT_create_context_robustness > EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer > EGL_ANGLE_surface_d3d_texture_2d_share_handle > EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size > EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation > EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context > EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base > EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image > EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream > EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv > EGL_ANGLE_flexible_surface_compatibility > EGL_ANGLE_stream_producer_d3d_texture_nv12 > EGL_ANGLE_create_context_webgl_compatibility > EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): > EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device > EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d > EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 > EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses > Procesador WebGL2: Google Inc. -- ANGLE (AMD Radeon HD 7660D Direct3D11 > vs_5_0 ps_5_0) > Versión del controlador WebGL 2: OpenGL ES 3.0 (ANGLE 2.1.0.dec065540d5f) > Extensiones del controlador WebGL 2: GL_ANGLE_depth_texture > GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample > GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode > GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension > GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 > GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage > GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource > GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture > GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax > GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker > GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers > GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean > GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB > GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 > GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 > GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage > GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external > GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image > GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 > GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint > GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil > GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float > GL_OES_texture_float_linear GL_OES_texture_half_float > GL_OES_texture_half_float_linear GL_OES_texture_npot > GL_OES_vertex_array_object > Extensiones WebGL 2: EXT_color_buffer_float EXT_texture_filter_anisotropic > EXT_disjoint_timer_query MOZ_debug OES_texture_float_linear > WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders > WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc > Direct2D: true > DirectWrite: true (6.3.9600.18123) > GPU #1 > Activo: Sí > Descripción: AMD Radeon HD 7660D > ID de vendedor: 0x1002 > ID de dispositivo: 0x9901 awesome thanks. Great to get this, as for now we were only blocking 0x1022 vendor id.
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Comment 82•7 years ago
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Dear Mozilla developers, if I were you I would not simply blacklisting every [old] GPU that you're not able to support correctly, otherwise many potential users will go using other browsers. Honestly I do not understand WHY e.g. "Media Player Classic Home Cinema" etc. works just perfect using H.264 HW acceleration and DXVA while more and more GPU are just "blacklisted" by Mozilla developers.
Comment 83•7 years ago
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Also I would like to know how to check whether H.264 HW acceleration is enabled in FF 55+ or not. Media Panel does not help as it does not show "debugInfo".
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Comment 84•7 years ago
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(In reply to dealx from comment #83) > Also I would like to know how to check whether H.264 HW acceleration is > enabled in FF 55+ or not. > Media Panel does not help as it does not show "debugInfo". if using Firefox 57, search for the media devtools in the addons page if using Firefox 55, install https://addons.mozilla.org/en-US/firefox/addon/about-media/?src=search the media devtools should work too. for about:media, open a new tab in the window where the video is playing, go to about:media and look for the video playing. there will be an entry for HW accelerated, showing as enabled or not. with the media devtools, press ctrl+shift+I, then click on media tab and click on refresh.
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Comment 85•7 years ago
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Please test using the following build: Windows 64 bits: https://queue.taskcluster.net/v1/task/TEqujfXpSRS6KKwPRpe9nA/runs/0/artifacts/public/build/install/sea/target.installer.exe Windows 32 bits: https://queue.taskcluster.net/v1/task/A1BQrLt0T2ex3jZnKEHnyA/runs/0/artifacts/public/build/install/sea/target.installer.exe I recommend that you make a backup of your profile if you're currently using Firefox 55, as upgrading from 55 to 57 may cause problem if you decide to go back to 55. In those builds, please reset all preferences back to their default. Thanks for reporting if the issue of corrupted image is now fixed. thanks
Comment 86•7 years ago
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@dealx they aren't blacklisting every gpu from hardware acceleration in general. video decoding acceleration will keep on working fine as it is. What happened: Firefox now uses a different (kind of new) feature from gpus called nv12. Which for some reasons caused a regression, that the devs are now trying to fix. Now they found out that the generation of affected gpu's is limited to the tesla generation (for Nvidia gpus(example)). The first thing they did is: revert to the way it was before (rgb instead of nv12). It might be that the affected gpus don't support nv12 or that the driver implementation is faulty. A good way to ship nv12 to all other browsers, is to blacklist the feature for the gpus on which it doesn't work correctly. Those gpus will keep on using rgb then instead. (acceleration still works this way) If they find out, that it's possible to run nv12 correctly on those gpus somehow, then I'm sure they will ship the needed code in the future. And even if it's just to remove an ugly fallback. I'm sure nv12 has some advantages, so doing it this way seems reasonable to me. PS: If I misunderstood something as well, then don't hesitate to correct me :) PSS: "Honestly I do not understand WHY e.g.[...]" I'm sure they are wondering as well. Maybe those don't use nv12.
Flags: needinfo?(felix.bau)
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Comment 87•7 years ago
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(In reply to dealx from comment #82) > Dear Mozilla developers, if I were you I would not simply blacklisting every > [old] GPU that you're not able to support correctly, otherwise many > potential users will go using other browsers. > Honestly I do not understand WHY e.g. "Media Player Classic Home Cinema" > etc. works just perfect using H.264 HW acceleration and DXVA while more and > more GPU are just "blacklisted" by Mozilla developers. We're not blacklisting GPUs, just the use of NV12 textures. As far the user is concerned, there will be very little downside. This is what Firefox was using prior version 55. And FWIW, it's not just old GPUs, the problem exists in all drivers prior Crimson 17.1.1 Djfe almost got it right.. however NV12 isn't a new feature, that's how H264 videos are encoded. The windows hardware decoder outputs NV12 data (which is a YUV format). With the buggy drivers and/or older graphic cards, we must convert this data to RGB before displaying it. So for older drivers / old GPU we must do: Compressed Video -> Decoder -> NV12 Image -> Convert to RGB -> Display RGB Image for new GPU: Compressed Video -> Decoder -> NV12 Image -> Display NV12 Image For more information about YUV data: https://en.wikipedia.org/wiki/YUV That NV12 is the preferred output format with Windows DXVA: https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx#YUV420formats12bitsperpixel (except that it's buggy with many cards :))
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Comment 92•7 years ago
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This all looks reasonable, but having to maintain hardcoded lists of device ids and driver versions is a pain (I know we already have precedence, but I'm still sad). Do these failures show up in the sanity test video (or could we possibly change it again such that they do)? If so, could we add an extra pixel test to the sanity test that detects this type of failure, and have it just flip the pref? That way we'd also catch new instances of this problem, and don't need to maintain lists.
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Comment 93•7 years ago
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We know from AMD that drivers over this particular version no longer have the issue. So we aren't maintaining a list of drivers. The list of faulty cards is limited and that list won't change anymore as all those devices are obsolete. Unfortunately, the sanity test doesn't show the problem, it's doesn't happen with all videos. I also don't have access to any of those machines, so developing a working prototype will be extremely difficult. Sourcing those cards today is difficult too. The only viable alternative today is to disable nv12 altogether. It would be unfortunate, especially on Intel devices with shared memory, not having to do a copy and conversion to rgb, made a big difference.
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Comment 94•7 years ago
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People with the issue, using Firefox 55 (or 56 and 57) but the prefs back to their default. Can you play this video : https://raw.githubusercontent.com/mozilla/gecko-dev/master/toolkit/components/gfx/content/videotest.mp4 And take a screen capture of what it looks like? Thanks
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Comment 95•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #94) I tested a few videos: http://i.imgur.com/eHTEe8U.png
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Comment 96•7 years ago
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Sorry, but your test doesn't speak to me so the mp4 I talked about displayed properly, but not the ez-gif-resize(1).mp4 which does show the problem. what exactly is this file?
Flags: needinfo?(paranoid739)
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Comment 97•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #96) > what exactly is this file? It's the same video, only resized. Never mind, I wanted to check if bug is still there.
Flags: needinfo?(paranoid739)
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Comment 98•7 years ago
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(In reply to paranoid739 from comment #97) > (In reply to Jean-Yves Avenard [:jya] from comment #96) > > what exactly is this file? > It's the same video, only resized. Never mind, I wanted to check if bug is > still there. Actually, I'm very interested with that video as it exhibits the problem for you. How did you generate it, or care to share? thanks. The bug is still there, the proposed changes haven't been reviewed yet. but if we could wrap an automated test, it would be much better than a static blacklist.
Comment 99•7 years ago
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mozreview-review |
Comment on attachment 8906372 [details] Bug 1352016 - P1. Add method to check if NV12 rendering is usable. https://reviewboard.mozilla.org/r/178082/#review183308
Attachment #8906372 -
Flags: review?(matt.woodrow) → review+
Comment 100•7 years ago
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mozreview-review |
Comment on attachment 8906373 [details] Bug 1352016 - P3. Check if NV12 rendering is usable when allocating D3D11 surface. https://reviewboard.mozilla.org/r/178084/#review183314
Attachment #8906373 -
Flags: review?(matt.woodrow) → review+
Comment 101•7 years ago
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mozreview-review |
Comment on attachment 8906374 [details] Bug 1352016 - P4. Enable NV12 preference. https://reviewboard.mozilla.org/r/178086/#review183316
Attachment #8906374 -
Flags: review?(matt.woodrow) → review+
Comment 102•7 years ago
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mozreview-review |
Comment on attachment 8906380 [details] Bug 1352016 - P5. Also check AMD cards with 0x1002 device id. https://reviewboard.mozilla.org/r/178088/#review183318
Attachment #8906380 -
Flags: review?(matt.woodrow) → review+
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Comment 103•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #98) > How did you generate it, or care to share? I simply resized it with this online tool: https://ezgif.com/resize-video. As I saw bug appears when width and height are set to more than 132 pixels. I tested a few resolutions: http://i.imgur.com/OEy39Le.jpg Let me know if i can help you.
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Comment 108•7 years ago
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Can you please see how this one displays? do you see the green band?
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Updated•7 years ago
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Flags: needinfo?(superwaitsum)
Flags: needinfo?(paranoid739)
Flags: needinfo?(deal)
Comment 109•7 years ago
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It shows as purple tinted while having "media.windows-media-foundation.use-nv12-format" set to true, if false it shows normally. Latest nightly
Flags: needinfo?(superwaitsum)
Comment 110•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #69) > Could you please provide a copy of the graphic section of about:support? > > Looking at which devices should be made to use RGB instead of NV12. > > thank you FF 55.0.3 x86 running on Windows 10 x64 using GPU AMD Radeon HD 7660G, AMD Catalyst 15.7.1 driver: Графика ------- Возможности Композитинг: Direct3D 11 Асинхронное панорамирование/зум: включён ввод колесиком; включён драг полосы прокрутки WebGL 1 - Информация WSI драйвера: EGL_VENDOR: Google Inc. (adapter LUID: 0000000000006307) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 1 - Визуализатор драйвера: Google Inc. -- ANGLE (AMD Radeon HD 7660G Direct3D11 vs_5_0 ps_5_0) WebGL 1 - Версия драйвера: OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f) WebGL 1 - Расширения драйвера: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 1 - Расширения: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture WebGL 2 - Информация WSI драйвера: EGL_VENDOR: Google Inc. (adapter LUID: 0000000000006307) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 2 - Визуализатор драйвера: Google Inc. -- ANGLE (AMD Radeon HD 7660G Direct3D11 vs_5_0 ps_5_0) WebGL 2 - Версия драйвера: OpenGL ES 3.0 (ANGLE 2.1.0.dec065540d5f) WebGL 2 - Расширения драйвера: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 2 - Расширения: EXT_color_buffer_float EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc Звуковая подсистема: wasapi Direct2D: true DirectWrite: true (10.0.10586.962) Видеокарта №1 Активна: Да Описание: AMD Radeon HD 7660G Код производителя: 0x1002 Код устройства: 0x9900 Версия драйвера: 15.200.1062.1004 Дата разработки драйвера: 8-3-2015 Драйвера: aticfx64 aticfx64 aticfx64 amdxc64 aticfx32 aticfx32 aticfx32 amdxc32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64 Код подсистемы: 00000000 Видеопамять: 512 Диагностика Параметры ClearType: Gamma: 2,2 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 AzureCanvasAccelerated: 0 AzureCanvasBackend: Direct2D 1.1 AzureCanvasBackend (UI Process): skia AzureContentBackend: Direct2D 1.1 AzureContentBackend (UI Process): skia AzureFallbackCanvasBackend (UI Process): cairo GPUProcessPid: 8888 Параметры ClearType: Gamma: 2,2 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 Лог решения WEBRENDER: opt-in by default: WebRender is an opt-in feature unavailable by runtime: Build doesn't include WebRender
Flags: needinfo?(deal)
Comment 111•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #69) > Could you please provide a copy of the graphic section of about:support? > > Looking at which devices should be made to use RGB instead of NV12. > > thank you FF 55.0.3 x86 running on Windows 10 x86 using GPU NVidia ION 2 (GT218): Графика ------- Возможности Композитинг: Direct3D 11 Асинхронное панорамирование/зум: включён ввод колесиком; включён драг полосы прокрутки WebGL 1 - Информация WSI драйвера: EGL_VENDOR: Google Inc. (adapter LUID: 0000000000004f76) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 1 - Визуализатор драйвера: Google Inc. -- ANGLE (NVIDIA ION Direct3D11 vs_4_1 ps_4_1) WebGL 1 - Версия драйвера: OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f) WebGL 1 - Расширения драйвера: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 1 - Расширения: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture WebGL 2 - Информация WSI драйвера: EGL_VENDOR: Google Inc. (adapter LUID: 0000000000004f76) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 2 - Визуализатор драйвера: Google Inc. -- ANGLE (NVIDIA ION Direct3D11 vs_4_1 ps_4_1) WebGL 2 - Версия драйвера: OpenGL ES 3.0 (ANGLE 2.1.0.dec065540d5f) WebGL 2 - Расширения драйвера: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 2 - Расширения: EXT_color_buffer_float EXT_texture_filter_anisotropic EXT_disjoint_timer_query MOZ_debug OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc Звуковая подсистема: wasapi Direct2D: true DirectWrite: true (10.0.10586.962) Видеокарта №1 Активна: Да Описание: NVIDIA ION Код производителя: 0x10de Код устройства: 0x0a64 Версия драйвера: 9.18.13.4195 Дата разработки драйвера: 1-29-2016 Драйвера: nvd3dum nvwgf2um,nvwgf2um Код подсистемы: 00000000 Видеопамять: 512 Диагностика AzureCanvasAccelerated: 0 AzureCanvasBackend: Direct2D 1.1 AzureCanvasBackend (UI Process): skia AzureContentBackend: Direct2D 1.1 AzureContentBackend (UI Process): skia AzureFallbackCanvasBackend (UI Process): cairo GPUProcessPid: 7052 Лог решения WEBRENDER: opt-in by default: WebRender is an opt-in feature unavailable by runtime: Build doesn't include WebRender
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Comment 112•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #108) > videotest-134x134.mp4 > > Can you please see how this one displays? do you see the green band? Yes, I do. http://i.imgur.com/iWr8Gpc.jpg
Flags: needinfo?(paranoid739)
Comment 113•7 years ago
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We're sorry, Autoland could not rebase your commits for you automatically. Please manually rebase your commits and try again. hg error in cmd: hg rebase -s b9de6c5b0ba7 -d a99fc334476f: rebasing 419374:b9de6c5b0ba7 "Bug 1352016 - P1. Add method to check if NV12 rendering is usable. r=mattwoodrow" rebasing 419375:c4cbd8c40d6e "Bug 1352016 - P2. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow" rebasing 419376:03a938e85efa "Bug 1352016 - P3. Enable NV12 preference. r=mattwoodrow" merging modules/libpref/init/all.js warning: conflicts while merging modules/libpref/init/all.js! (edit, then use 'hg resolve --mark') unresolved conflicts (see hg resolve, then hg rebase --continue)
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Comment 118•7 years ago
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Pushed by jyavenard@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/9eed6a69298c P1. Add method to check if NV12 rendering is usable. r=mattwoodrow https://hg.mozilla.org/integration/autoland/rev/e79e512f803f P2. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow https://hg.mozilla.org/integration/autoland/rev/ebc7c92e8dc0 P3. Enable NV12 preference. r=mattwoodrow https://hg.mozilla.org/integration/autoland/rev/dd7342e18e67 P4. Also check AMD cards with 0x1002 device id. r=mattwoodrow
Had to back these out for xpcshell crashes like https://treeherder.mozilla.org/logviewer.html#?job_id=130434027&repo=autoland https://hg.mozilla.org/integration/autoland/rev/08a75460a0d8911bf6a321e789994f23cc32f48a
Flags: needinfo?(jyavenard)
Crashes some talos jobs, too: https://treeherder.mozilla.org/logviewer.html#?job_id=130497162&repo=autoland
Comment 121•7 years ago
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Not a new regression, looks on track to get fixed, tracking-
status-firefox57:
--- → affected
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Comment 126•7 years ago
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mozreview-review |
Comment on attachment 8907657 [details] Bug 1352016 - P2. Allow nsIGfxInfo service in GPU process on Windows. https://reviewboard.mozilla.org/r/179326/#review184480
Attachment #8907657 -
Flags: review?(dvander) → review+
Comment 127•7 years ago
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Pushed by jyavenard@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/369f2167e127 P1. Add method to check if NV12 rendering is usable. r=mattwoodrow https://hg.mozilla.org/integration/autoland/rev/2bd972867854 P2. Allow nsIGfxInfo service in GPU process on Windows. r=dvander https://hg.mozilla.org/integration/autoland/rev/6304896839d7 P3. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow https://hg.mozilla.org/integration/autoland/rev/05e5403bdb90 P4. Enable NV12 preference. r=mattwoodrow https://hg.mozilla.org/integration/autoland/rev/84bd9434491c P5. Also check AMD cards with 0x1002 device id. r=mattwoodrow
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Comment 128•7 years ago
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for 56, I will re-use P4 and make it false by default. So that we go back to RGB for now. makes it safe for uplifting
Flags: needinfo?(jyavenard)
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Comment 129•7 years ago
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NV12 causes issue with older nvidia and AMD cards. MozReview-Commit-ID: KXMjZVLXNg5
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Comment 130•7 years ago
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Comment on attachment 8907822 [details] [diff] [review] Disable NV12 D3D11 surfaces. r=mattwoodrow Approval Request Comment [Feature/Bug causing the regression]: 1340398 [User impact if declined]: Some users will experience corrupted videos: wrong colours or big green lines around or within the video [Is this code covered by automated tests?]: no [Has the fix been verified in Nightly?]: no, but [Needs manual test from QE? If yes, steps to reproduce]: users have confirmed that the issue is fixed with the pref set to false. Otherwise, source a machine with one of those graphics cards and play the video attached to the bug. [List of other uplifts needed for the feature/fix]: [Is the change risky?]: low. [Why is the change risky/not risky?]: we revert to the behaviour pre-55. [String changes made/needed]: none
Attachment #8907822 -
Flags: approval-mozilla-beta?
Comment 131•7 years ago
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Comment on attachment 8907822 [details] [diff] [review] Disable NV12 D3D11 surfaces. r=mattwoodrow Fix for regression from 55. Multiple users confirmed that a manual pref flip fixed the issue though this patch is untested. Let's uplift this for beta 12.
Attachment #8907822 -
Flags: approval-mozilla-beta? → approval-mozilla-beta+
Comment 132•7 years ago
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Wait, has this not landed on m-c yet? I don't think I can approve this for beta 12
Updated•7 years ago
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Attachment #8907822 -
Flags: approval-mozilla-beta+ → approval-mozilla-beta-
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Comment 133•7 years ago
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(In reply to Liz Henry (:lizzard) (needinfo? me) from comment #132) > Wait, has this not landed on m-c yet? I don't think I can approve this for > beta 12 the patch for beta isn't the same as to what will land in central. In central we have a much more complex set of tests checking on which graphic cards is being used and only revert to the old surface type if the card is known to be a problem. otherwise it keeps the behaviour as-is. The patch for beta is a blanket pref flip that will revert to the behaviour pre-55 for all. Unless you're okay with the full 57 change in 56. I had thought that so close to release, the smaller change was preferable.
Flags: needinfo?(lhenry)
Comment 134•7 years ago
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bugherder |
https://hg.mozilla.org/mozilla-central/rev/369f2167e127 https://hg.mozilla.org/mozilla-central/rev/2bd972867854 https://hg.mozilla.org/mozilla-central/rev/6304896839d7 https://hg.mozilla.org/mozilla-central/rev/05e5403bdb90 https://hg.mozilla.org/mozilla-central/rev/84bd9434491c
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla57
Assignee | ||
Updated•7 years ago
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Flags: needinfo?(ajones)
Comment 135•7 years ago
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Comment on attachment 8907822 [details] [diff] [review] Disable NV12 D3D11 surfaces. r=mattwoodrow That sounds more reasonable, and yet: this is an untested change, landing in the last beta build for something that isn't a new regression in 56. I'll give it a try. If we see any problem we think is related then please help with backout.
Flags: needinfo?(lhenry)
Attachment #8907822 -
Flags: approval-mozilla-beta- → approval-mozilla-beta+
(In reply to Julien Cristau [:jcristau] from comment #121) > Not a new regression, looks on track to get fixed, tracking- This is the single most important bug for Firefox 57 and I need to be able to mark it as such, regardless of whether the bug is fixed, soon to be fixed, or whatever. [Tracking Requested - why for this release]: This bug affects more users than was obvious when the bug was filed. We have been contacted by YouTube due to them receiving feedback about this issue occurring on their site.
Flags: needinfo?(ajones) → needinfo?(jcristau)
Comment 137•7 years ago
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bugherder uplift |
https://hg.mozilla.org/releases/mozilla-beta/rev/e8e660d7c455
Assignee | ||
Comment 138•7 years ago
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The fix is now in Firefox Nightly 57. Could you please try it, after resetting all the preferences to their default and restarting Firefox? See if the videos that gave you issue earlier on are now working, as well as the attached 134x134 video attached to this bug. Thank you for your help.
Flags: needinfo?(paranoid739)
Flags: needinfo?(hshih)
Flags: needinfo?(deal)
Flags: needinfo?(chsisk)
Reporter | ||
Comment 139•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #138) > See if the videos that gave you issue earlier on are now working, as well as > the attached 134x134 video attached to this bug. Every video I tested early is working fine.
Flags: needinfo?(paranoid739)
Updated•7 years ago
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Updated•7 years ago
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status-firefox-esr52:
--- → unaffected
Comment 140•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #138) > The fix is now in Firefox Nightly 57. > > Could you please try it, after resetting all the preferences to their > default and restarting Firefox? > > See if the videos that gave you issue earlier on are now working, as well as > the attached 134x134 video attached to this bug. > > Thank you for your help. Tried my previous videos and the attached video. They work fine on the latest Nightly 57 with a new profile
Flags: needinfo?(chsisk)
Flags: in-testsuite-
Flags: in-qa-testsuite-
Flags: in-moztrap-
Flags: a11y-review-
Comment 141•7 years ago
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(In reply to Djfe from comment #54) > I just now tested Win7 on the same machine (installed on a different drive) > It's Win7 32bit Home and it doesn't have the issue at all. > Same driver version, FF version, hw accel enabled and the about:config entry > from above is set to true > > > unlike "dealx" 32bit Firefox on my Win 10 Pro (first machine) doesn't show a > green border, which is odd IMO. > > I'm wondering how win7 64bit behaves > > in-case you keep working on NV12, I'm volunteering to test new versions to > help you find the cause, so you can fix it windows 7 doesn't support NV12 as a feature level 11 texture, it can be used with d3d9 or feature level 9_3 only.
Assignee | ||
Comment 142•7 years ago
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Bas, should we disable nv12 for win7 machines? Should we even use D3D11 on those?
Flags: needinfo?(bas)
Comment 143•7 years ago
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nevcariel of the LAV Filter project has more or less indicated that D3D11 decoding is impossible on Win7 (including sp1 with the platform update), there is no NV12 texture format available. I believe Firefox is already falling back as needed as I don't happen to experience any issues with the reproduction video on my GTX 1080.
Comment 144•7 years ago
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Sry for the late reply, haven't had the time to reply to Jean-Yves, yet. Anyways, adding "media.windows-media-foundation.use-nv12-format" with value false works just fine. I don't even need to restart a video, the setting immediatly takes place and the green lines are gone. Your custom build (target installer) fixed it for me (32bit and 64bit), even though I'm confused, why, because the "use-nv12-format" value was set to true in that build. The currently nightly removed the regression successfully (I watched several videos which showed the behavior before) for me as well. (32bit and 64bit on Win 10 Pro 64bit) Same as for the custom build: I see no green line regardless of "use-nv12-format" being true or false. I'll attach screenshots of how the test videos looks for me on FF 55.0.3: 132x132 and 134x134 show green lines. My GPU: Nvidia GTX 285
Comment 145•7 years ago
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Attachment for Comment #144
Comment 146•7 years ago
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Attachment for Comment #144
Assignee | ||
Comment 147•7 years ago
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use-nv12-format is new Nightly is only used to disable nv12, you can't force enable it. It's a AND. Your GPU is blacklisted for nv12, so it will always use RGB instead
Comment 148•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #142) > Bas, should we disable nv12 for win7 machines? > > Should we even use D3D11 on those? https://dxr.mozilla.org/mozilla-central/source/dom/media/platforms/wmf/WMFVideoMFTManager.cpp#486 No, we shouldn't.
Flags: needinfo?(bas)
Comment 149•7 years ago
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jya, are you planning to back this out for 56 RC2? Did it cause the new spike in crashes in bug 1374231?
Flags: needinfo?(jyavenard)
Assignee | ||
Comment 150•7 years ago
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I have no idea on how it could be responsible for those intel crash, and I'm still confused why it crashes there; and yet it does... So without any other evidence then yes it should be backed out. If the crash rate doesn't change, can we have a point release re-adding the change? Alternatively, uplift the "proper" fix which is in 57.
Flags: needinfo?(jyavenard)
Comment 151•7 years ago
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(In reply to Jean-Yves Avenard [:jya] from comment #147) good to know :) probably too late, but allow-nv12-format might have indicated that a bit better
Assignee | ||
Comment 152•7 years ago
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(In reply to Liz Henry (:lizzard) (needinfo? me) from comment #149) > jya, are you planning to back this out for 56 RC2? Did it cause the new > spike in crashes in bug 1374231? If this is what caused the crashes, I could wrap up something very quickly that doesn't use the pref if on Intel. They are known to work with the feature just fine.
Comment 153•7 years ago
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jya: Up to you how to handle it for 56, but we need to try something for the RC2 build later this week since the crash rate as it is, is so high that it is blocking the 56 release.
Flags: needinfo?(jyavenard)
Assignee | ||
Comment 154•7 years ago
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So for now, will request uplift of the whole changeset to release. if not, the change in bug 1374231 would do the trick to.
Flags: needinfo?(jyavenard)
Assignee | ||
Comment 155•7 years ago
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Comment on attachment 8906372 [details] Bug 1352016 - P1. Add method to check if NV12 rendering is usable. Approval Request Comment [Feature/Bug causing the regression]: 1340398 [User impact if declined]: Some users will experience corrupted videos: wrong colours or big green lines around or within the video [Is this code covered by automated tests?]: no [Has the fix been verified in Nightly?]: yes [Needs manual test from QE? If yes, steps to reproduce]: using one of the graphic cards listed, open the 134x134 video attached to this bug. [List of other uplifts needed for the feature/fix]: no [Is the change risky?]: low. [Why is the change risky/not risky?]: has baked in nightly for a couple of weeks. [String changes made/needed]: none
Attachment #8906372 -
Flags: approval-mozilla-release?
Assignee | ||
Comment 156•7 years ago
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request above is for all 5 patches ^
Comment 157•7 years ago
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I thought there was a very small change we could make for 56 from https://bugzilla.mozilla.org/show_bug.cgi?id=1374231#c18 ? I need to depend on your expertise and judgement, and for you to please think of risk overall for the release. As you know, having to do multiple release candidates affects the work of several teams (relman, releng, QE) and could delay the 56 and then the 57 release. I am juggling multiple release blocking issues right now.
Flags: needinfo?(jyavenard)
In the future releases, any chance these hardcoded blocks can become part of the blocklisting system, allowing downloadable additions? We do it for HW video decoding, VP8 and VP9, feels like we should add NV12 to the same place?
Comment 159•7 years ago
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That would be nice. In my dreamworld where we can blocklist many things on the fly during a release, without dot releases!
Comment 160•7 years ago
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Alternatively, or maybe additionally some time in the future, maybe we can run experiments with Shield on release channel for supporting new formats so that we can detect these problems before they go to a larger population, and fix them in upcoming versions.
Assignee | ||
Comment 161•7 years ago
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(In reply to Liz Henry (:lizzard) (needinfo? me) from comment #157) > I thought there was a very small change we could make for 56 from > https://bugzilla.mozilla.org/show_bug.cgi?id=1374231#c18 ? and I did... however... > > I need to depend on your expertise and judgement, and for you to please > think of risk overall for the release. As you know, having to do multiple > release candidates affects the work of several teams (relman, releng, QE) > and could delay the 56 and then the 57 release. I am juggling multiple > release blocking issues right now. the changes in this bug have been tested in Nightly, the small patch hasn't... I felt that considering the change is already in 57, any issues arising in 56 should we uplift will be in 57. as such, I feel that the best solution at this stage is uplifting those changes, as per the uplift request.
Assignee | ||
Updated•7 years ago
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Flags: needinfo?(jyavenard)
Assignee | ||
Comment 162•7 years ago
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(In reply to Milan Sreckovic [:milan] from comment #158) > In the future releases, any chance these hardcoded blocks can become part of > the blocklisting system, allowing downloadable additions? We do it for HW > video decoding, VP8 and VP9, feels like we should add NV12 to the same place? that would be nice...
Comment 163•7 years ago
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Comment on attachment 8906372 [details] Bug 1352016 - P1. Add method to check if NV12 rendering is usable. Too late for this change in 56 as we are heading into the RC 2 build and I don't want to risk an RC3 and potential delay in the 56 release.
Attachment #8906372 -
Flags: approval-mozilla-release? → approval-mozilla-release-
Comment hidden (off-topic) |
Updated•7 years ago
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