Closed Bug 598873 (omtc) Opened 11 years ago Closed 4 years ago
Tracking: Off-main-thread compositing
We want this chiefly for - animations unaffected by content script - video unaffected by content script It's easiest with current machinery to have a separate compositor process rather than thread. With a compositor process, we also get - protection from crashy/leaky video drivers An initial design for how this might work with content processes and a compositor process is at https://wiki.mozilla.org/Gecko:CrossProcessLayers. However, off-main-thread compositing is just as useful without content processes and without a compositor process. Patches in bug 570294 (used for testing) have the initial goop needed to get a compositor process running, and some hacky gtk painting code.
Is this a WONTFIX? It would help a lot, anyway... For example Bug 599711 .
Depends on: 703484
Depends on: 741837
No longer blocks: 555834, 580781, 599711, 706172, 706179, 706499, 709490, b2g-product-phone, nativefennecgllayers
OK, Bugzilla's really screwed up this morning.
Blocks: 555834, 580781, 599711, 706172, 706179, 706499, 709490, b2g-product-phone, nativefennecgllayers
Not blocking on tracking bugs, we'll go through dependencies.
blocking-basecamp: --- → -
9 years ago
Depends on: 866652
9 years ago
No longer depends on: 866652
Mass tracking-e10s flag change. Filter bugmail on "2be0fcce-e36a-4e2c-aa80-0e3d33eb5406".
7 years ago
No longer depends on: 1045930
Whiteboard: [Snappy:p3][games:p2] → [Snappy:p3][games:p?]
Marking this as games:p3, since games generally don't have (CSS/image) animations or video on a page, but they run in a canvas. We don't have performance profiles of games (at least right now) where this would have been identified as the biggest bottleneck.
Isn't this fixed/superseded by the Quantum Compositor?
I don't know that it's worth tracking this bug, you're right.
Status: NEW → RESOLVED
Closed: 4 years ago
Resolution: --- → FIXED
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